Tales of symphonia colette moves
I customize weapons for Lloyd, Colette, and Kratos, spend all of my grade on Beast Fangs, and buy equipment for Lloyd, Raine, and Kratos.
Tales of symphonia colette moves how to#
I'm not even kidding Mark taught himself how to spell cancel during this segment. Really nice no damage Kilia battle here, the rest is all running around. We finally got a smooth battle with good magic guards, no deaths, and not too many knock downs. The Water Seal Boss: Probably the 4th hardest in the entire run. The puzzle isn't difficult but it gets a little hairy navigating around the enemies without Sheena's Personal skill. This is the beginning of the water seal up to the boss. Equip new Warrior Symbol and save outside Thoda Geyser. This is the last half of the Eastern Ranch: the warp puzzle and Magnius.Īll the battles go well. The only hang-up is me getting caught on the side of the invisible block I'm supposed to push forward. This is the first half of the Eastern Ranch. 2 EX gem, obviously for Lloyd's Personal skill: faster movement inside dungeons. Hakonesia Peak, Palmacosta, House of Salvation, to Palmacosta Ranch. I also pick up some Holy Bottles at the end. I buy a rapier, then 2 Beast Fangs, then Black Silver, then White Silver, then I customize weaponry for Lloyd, Colette, and Kratos, then I sell most of what I have, and buy armor for Lloyd, Kratos, and Colette. Tyler does an amazing job of spell cancelling Sheena and keeping her from attacking. You see where the terrible camera system puts me in a vertical plane with the guardian and I'm trying to figure out whether left or right will move me where I want to go. The Sheena battle is rough because she and the guardian knock you down so much. Because I waited so long to initiate the Holy Bottle, I get nearly all the way to Ossa Trail before it runs out. Lloyd and Colette take the subordinates while Kratos distracts the big guy. I give Lloyd and Kratos new weapons and Raine a new title.
The dungeon itself is pretty linear, the only difficulty arising from dodging enemies on the fly. After the battle I make a shopping trip, primarily to get some Holy Bottles. The Botta battle was pretty impressive too. The worst part of this segment was getting the first battle to cooperate, and then praying for a 1v1 memory gem battle. Then bust out of the cell, grab the chest and save. Run into town and buy weapons for Lloyd and Colette, visit the fortune teller and fight the desians. Note: Marcus plays as Genis in segments 5 & 6.
Nice touch having Genis reduced to 1 HP right before the game auto-heals you too! As far as I've seen, nobody has implemented this strategy on the Exbelua battle and it cuts the time down dramatically. Marcus and I are pretty proud of this one. No time is lost due to this strange glitch. I leave Colette's house before the game has finished loading the scene outside and this is the result. The cat in the forest next to the chest gets me nearly every time. Luckily this time the Sonic Thrust separated them and gave me a break. The 1V2 battle is really obnoxious because Lloyd has to learn Sonic Thrust (Shame he didnt learn in the 3rd Golem battle) and these two like to gang up on you. Iselia Human Ranch, Dirk's house, Iselia. Just running, the enemies in the forest like to wait right around the corner and jump you, luckily they didn't this time. Having the worm chase me in the hallway was pretty stressful this far into the segment. All three Golem battles went smoothly, the only catch was the one getting hung up on the corner while chasing me. It's quite difficult to navigate the hallways inside quickly without entering a battle. The rest of the Vidarr battle was very impressive, however. Vidarr catches me from over his head with his hammer, this rarely ever happens. I cut through part of the Memory Circle so I can get that little introduction out of the way and then 2 no damage battles. I grab the Klutz title for Colette because it gets her an early boost on HP and Attack and she needs all she can get. Past that, this segment is real simple, just the introduction. This makes spell cancelling and guarding in general much easier. I go into the Customize Menu and set the text speed to 0, change the window color to black, and switch the controls so that 'R' is guard. I'll provide a segment by segment breakdown of the run.įirst, though, it's important that you know which runners play as which characters to avoid confusion.Īny exceptions will be noted in their respective segment.